Cormyr

Cormyr is a strong nation that lies at the western end
of the diminished Sea of Fallen Stars. The kingdom
is ancient but remains vigorous. Old forests dominate
the landscape and national character. Humans
predominate in Cormyr, and they are justly proud of
their country’s long and noble traditions. The dragon,
the stag, and the unicorn are prominent in Cormyrian
folk tales, ballads, and heraldry.
In days of old, the people of this civilized land
carved a domain out of wilder territory through grit,
bravery, and determination. Though the nation has a
reputation for just rule, sometimes Cormyr has had
to make difficult choices to ensure its security. Its
most contested border is that with shadowy Netheril,
though Cormyr also borders the hazardous
Stonelands, Tunlands, Storm Horns, and Thunder
Peaks.
Cormyr is protected by two highly skilled and
renowned forces. The Purple Dragons are an elite
army of battle-tested warriors. The War Wizards
include powerful swordmages (see page 236), as
well as other accomplished spellcasters that even the
Netherese respect.

In order to counter Sembia’s
expansionism of the last century, Cormyr reluctantly
grew into an imperial power. The kingdom annexed
some Sembian cities, resettled parts of Tilver’s Gap,
and pushed southwest into the Dragon Coast. The
thief-ruled city of Proskur was also brought under
Cormyr’s thumb.
The Obarskyr dynasty has ruled Cormyr for over
1,300 years. Foril, the son of Azoun V, is the current
king.

Kelgrath is from the small town of Eveningstar.

Cormyr

The Light in the Darkness Brotherlud